Jeffrey Browne - Level Designer - www.jjbrowne.com jjbrowne03@alumni.amherst.edu 7909 Coriander Dr #304 Gaithersburg, MD 20879 (240) 723-0513 SKILLS Editors/Software ·Hammer ·UnrealEd ·CoD Radiant / Q3Radiant ·3DStudioMax ·Photoshop ·MS Office - Visual Sourcesafe - Word, Project, PowerPoint - Excel, Frontpage Level Design ·BSP and mesh geometry ·Lighting ·Scripting Gameplay Sequences ·AI pathing ·Trigger systems ·Communication Across Disciplines ·Documentation ·Asset and Development Planning ·Project Planning GAME EXPERIENCE Eclipse – Half-Life 2 Total Conversion (Single Player) Dev Time: 5 months Co-Game Designer/Level Designer – CelTech Studios · 3rd Person Action Adventure that features tactical, puzzle based combat · Chosen by faculty to be Game Designer · In charge of game design document / Balanced gameplay · Designed and built a level - Documentation / block out / detail work - BSP / displacement construction / placed mesh geometry - Added scripted sequences / triggers / enemy placement / AI pathing / sounds - Lighting / 3D skybox Dark Territory - Unreal 2K4 MOD (Multiplayer) Dev Time: 2.5 months Team Lead/Level Designer – Trebuchet Games · Winner in the NVIDIA “Make Something Unreal Contest” Educational Category · Created the intro cinematic for the mod using Unreal’s machinima tools · Designed and built 2 levels - Documentation / block / detail work - BSP / terrain construction / created and textured over 20 static meshes - Added gameplay triggers / sounds / lighting / skybox Rathe of the Wolf – Fakk 2 Total Conversion (Single Player) Dev Time: 5 months Game Designer/Level Designer – Hep Games · 3rd Person Action Adventure Pirate Mod · In charge of game design document · Balanced gameplay · Designed and built 2 levels - Documentation / block out / detail work - BSP construction / created and placed mesh geometry - Added scripted sequences / triggers / enemy placement / AI pathing - Lighting / skybox / sounds “Night of the Headcrabs” Map Pack – Half-Life 2 (Single Player) Dev Time: 3 months Level Designer/Scripter · Designed and built “The Auditorium” level - Documentation / block out / detail work - BSP / displacement construction / placed mesh geometry - Added scripted sequences / triggers / enemy placement / AI pathing / sounds - Lighting / 3D skybox Jayden’s Time – Scripted Cinematic using Fakk 2 Dev Time: 3 months Scripter/Level Designer · 15 minute cinematic that focuses on intense action sequences · Designed and built a level - Documentation / block out / detail work - BSP construction / created and textured mesh geometry / created shaders - Added scripted sequences / triggers / lighting / skybox The Enchanted Forest – 2D Platformer (Single Player) Dev Time: 2.5 months Game Designer/Level Designer · Side-Scrolling Action Adventure · Designed and implemented the gameplay · Designed and built the levels - Documentation / block out / detail work - Scripted all gameplay sequences / created most environment textures WORK EXPERIENCE Integrated Systems - Rochester, NY 2001, 2002, 2003 Network Infrastructure Technician · Involved in daily implementation and maintenance of network backbone infrastructure · Multivender support for fiber, copper, and wireless based technologies Education The Guildhall at SMU - Dallas, TX · Level Design; Graduate Certificate Amherst College - Amherst, MA · BA in Computer Science, Concentration in Economics University of Edinburgh - Edinburgh, Scotland · Six-month study abroad OTHER First Degree Black Belt in Tae Kwon Do Travel – Eastern and Western Europe including British Isles and Ireland