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SKILLS

       EDITORS/SOFTWARE                                    LEVEL DESIGN

  • Hammer

  • UnrealEd

  • CoD Radiant / Q3Radiant

  • 3DStudio Max

  • Photoshop

  • MS Office
    • Visual Sourcesafe

    • Word, Project, PowerPoint

    • Excel, Frontpage

  • BSP & mesh geometry

  • Lighting

  • Scripting Gameplay Sequences

  • AI pathing

  • Trigger systems

  • Optimization

  • Communication Across Disciplines

  • Documentation
  • Asset & Dev Planning
  • Project Planning

GAME EXPERIENCE

 

ECLIPSE - HALF-LIFE 2 TOTAL CONVERSION (SINGLE PLAYER)                          DEV TIME: 5 MONTHS

CO-GAME DESIGNER / LEVEL DESIGNER - CELTECH STUDIOS

  • 3rd Person Action Adventure that features tactical, puzzle based combat.

  • Chosen by faculty to be Game Designer

  • In charge of game design document / Balanced gameplay

  • Designed and built a level
    • documentation / block out / detail work

    • BSP / displacement construction

    • placed mesh geometry

    • added scripted sequences / triggers / enemy placement / AI pathing / sounds

    • lighting / 3D skybox

 

DARK TERRITORY - UNREAL 2K4 MOD (MULTIPLAYER)                                  DEV TIME: 2.5 MONTHS

TEAM LEAD/LEVEL DESIGNER - TREBUCHET GAMES

  • Winner in the NVIDIA "Make Something Unreal Contest" Educational Category

  • Created the intro cinematic for the mod using Unreal's machinima tools

  • Designed and built 2 levels
    • documentation / block out / detail work

    • BSP / terrain construction

    • created and textured over 20 static meshes

    • gameplay triggers / sounds

    • lighting / skybox

 

RATHE OF THE WOLF - FAKK 2 Total Conversion (SINGLE PLAYER)                DEV TIME: 5 MONTHS

GAME DESIGNER / LEVEL DESIGNER - HEP GAMES

  • 3rd Person Action Adventure Pirate Mod

  • In charge of game design document

  • Balanced gameplay

  • Designed and built two levels
    • documentation / block out / detail work

    • BSP construction

    • created and placed mesh geometry

    • added scripted sequences / triggers / enemy placement / AI pathing / sounds

    • lighting / skybox

 

"NIGHT OF THE HEADCRABS" MAP PACK - HALF-LIFE 2 (SINGLE PLAYER)           DEV TIME: 3 MONTHS

LEVEL DESIGNER / SCRIPTER

  • Designed and built "The Auditorium" level
    • documentation / block out / detail work

    • BSP / displacement construction

    • placed mesh geometry

    • added scripted sequences / triggers / enemy placement / AI pathing / sounds

    • lighting / 3D skybox

 

JAYDEN'S TIME - Scripted Cinematic using FAKK 2                                   DEV TIME: 3 MONTHS

SCRIPTER / LEVEL DESIGNER

  • 15 minute cinematic that focuses on intense action sequences accompanied by fast-paced music

  • Designed and built a level
    • documentation / block out / detail work

    • BSP construction

    • created and textured mesh geometry

    • created shaders

    • added scripted sequences / triggers

    • lighting / skybox

 

THE ENCHANTED FOREST - 2D Platformer (SINGLE PLAYER)                       DEV TIME: 2.5 MONTHS

GAME DESIGNER / LEVEL DESIGNER

  • Side-Scrolling Action Adventure

  • Designed the gameplay

  • Designed and built the levels
    • documentation / block out / detail work

    • created most environment textures

    • scripted all gameplay sequences

 


WORK EXPERIENCE

 

INTEGRATED SYSTEMS - ROCHESTER, NY                                                       2001, 2002, 2003

NETWORK INFRASTRUCTURE TECHNICIAN

  • Involved in daily implementation and maintenance of network backbone infrastructure

  • Multivender support for fiber, copper, and wireless based technologies

 

          


EDUCATION

 

THE GUILDHALL @ SMU - DALLAS, TX

Level Design; Graduate Certificate

 

 

AMHERST COLLEGE - AMHERST, MA

BA in Computer Science

Concentration: Economics

 

 

UNIVERSITY OF EDINBURGH - EDINBURGH, SCOTLAND

Six-month study abroad  

      


OTHER

  FIRST DEGREE BLACK BELT IN TAE KWON DO
 

TRAVEL - EASTERN AND WESTERN EUROPE INCLUDING BRITISH ISLES AND IRELAND

 

 

 

 


Copyright © 2005 by Jeff Browne. All rights reserved.